Featuring our innovative new browser-based technology and with big investments in graphics and gameplay, RuneScape is set to take a monumental leap forward in 2013. Higher visual and audio fidelity, improved camera mechanics and a much more customisable interface system are but a taste of what you can expect.
New Skills (all)
Two brand new skills await you in 2013, with one new resource collection skill and a support skill which will be modelled on some of our oldest and dearest content. Designed to suit the old-school, yet complement the entire game.
Epic Story Conclusions (various)
Pirates, dwarves, gnomes, desert gods, vampyres, workshops, heroes, dragonkin, monkeys… so much to choose from, and that’s just the tip of the penguin iceberg! Help us to define which to work on next by letting us know what your favourites are.
Construction Rework (all)
Our plans for user-generated content are just beginning to culminate in a sequence of mind-blowing updates to the Construction skill. Build and hold forts with your friends as you defend the realm! Bring your finely built, graphically updated houses to the main game world! Design dungeons and invite hardy dungeoneers to crack them!
World Events (all)
World Events will be your chance to make sure that you and your allies make your mark on the world itself. Fight for what you think is right using both your brain and brawn! The world will truly be your oyster as you help reshape Gielinor – your way!
Level Up my Stuff (all)
The ability to actually level up your equipment while training would be great! You could even customise that equipment by choosing from a range of buffs and bonuses that not only effected your stats but also the cosmetic look of the equipment – perhaps even name it. We wouldn’t limit ourselves to only allowing combat equipment to be levelled – far from it. It could affect your training gear like axes or hatchets; even summoning creatures, too.
Bosses Galore and Grouping Systems (all)
Finally, with the new EoC we can add all those amazing ideas for bone crunching, player slaying behemoths, for both groups and solo adventurers. Of course, nobody likes hanging about waiting for groups to appear, so we’ll need to give you an awesome grouping system to help you find that ideal team, instead of just standing around and shouting a lot.
Please note that some of these updates are simply glints in the eye of the design team right now, and are far from completion. Hurdles and issues that come up in development can often change the way a project comes together, so these – as always – are subject to change.
Nevertheless, we’ll be doing everything we can to bring all of the above – and more – to you over the next year. I hope you’ll agree that it’s looking awesome already!